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AI Insights · Timothy · July 2022

Top 5 Entertainment Mascot Games Performance in Finland Q2 2022

In Q2 2022, Finland saw varying performance trends among the top 5 entertainment mascot games on a unified platform, with some apps showing steady growth in downloads and active users, while others experienced fluctuations.

Top 5 Entertainment Mascot Games Performance in Finland Q2 2022

In the second quarter of 2022, Finland observed diverse performance trends among the top 5 entertainment mascot games on a unified platform. The data, sourced from Sensor Tower, reveals significant insights into weekly downloads, revenue, and active users for these popular applications.

Minion Rush: Running game from Gameloft experienced a peak in weekly downloads, reaching approximately 1.7K in the final week of June. The game's weekly revenue saw a high of around $100 in mid-April but declined to the lower $40s by the end of the quarter. Active users showed an upward trend, peaking at nearly 3.7K in the last week of June.

Sonic Forces PvP Racing Battle by SEGA displayed a notable surge in weekly downloads, hitting a peak of about 1.7K in late April. The weekly revenue for this game fluctuated, reaching a high of approximately $173 at the end of March and then varying between $48 and $155 through the rest of the quarter. Active users also saw a peak of around 6.8K in early May before gradually declining to about 4.6K by the end of June.

Sonic Dash: Fun Endless Runner, another SEGA title, saw its weekly downloads peak at around 1.2K in late April. The game's weekly revenue fluctuated, with a high of approximately $100 in early May and varying between $15 and $87 for the remainder of the quarter. Active users peaked at about 11.5K in late April and remained relatively high, ending the quarter at roughly 10.6K.

World of Peppa Pig: Kids Games by Find Your Fun showed steady weekly revenue, peaking at approximately $513 in mid-June. Weekly downloads remained relatively stable, with a peak of around 427 in early April. The game's active users also maintained a steady trend, peaking at around 1.5K in early April and ending the quarter at approximately 1.3K.

Lastly, Sonic Dash 2: Sonic Boom from SEGA exhibited lower weekly downloads compared to other titles, peaking at about 445 in mid-April. The weekly revenue for this game was minimal, with a high of approximately $36 in early May. Active users saw a peak of around 2K in mid-April before gradually declining to about 1.2K by the end of June.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022